What to look for
- Runs in a browser. Nothing to install on every lab machine, and learners can continue at home.
- Works when the connection drops. Downloadable lessons keep a class going on a bad network day.
- Simple learner sign-in. Class codes and PINs instead of email accounts for children.
- Courses by grade. Text and pace that suit lower primary through senior school.
- Local languages. Practice in Kiswahili as well as English.
- Fair, consistent tests. The same rules every time, so progress is real.
- Teacher reports. Progress per learner and per class, without exporting spreadsheets.
How Tutype works in a lab
Tutype covers each of those points. As a teacher you create a class in Teach and share its code. Learners go to Join a class, enter the code, a username and a PIN, and land in their course. If a learner forgets their PIN, you reset it.
From the class page you can set assignments, including timed tests, follow each learner's speed, accuracy and course progress, and draft report comments.
Courses by level
- Kindergarten: PP1 and PP2 keyboard discovery
- Grade 1 to 3 and Grade 4 to 6: primary
- Grade 7 to 9: Junior School
- Grade 10 to 12: Senior School
- Ustadi: touch typing in Kiswahili
- Coding Basics: typing code and symbols
A 40-minute lab lesson
- 5 minutes: posture check and warm-up.
- 20 minutes: the next lesson in each learner's course, at their own pace.
- 10 minutes: a typing game or review of weak keys.
- 5 minutes: a 1-minute timed test once a week, so you can track the class.
Learners who share a computer should sign out at the end of the lesson so their progress stays with their own account.
